Lumen VTT

D&D 5e VTT

A D&D 5e VTT for combat-heavy sessions

Lumen VTT is built around D&D 5e play: character actions, spell targeting, saves, damage, healing, conditions, initiative, and the moments that make combat feel alive.

A product-derived preview of Lumen VTT resolving D&D 5e combat flow with targeting, rolls, damage, and visible table feedback.

5e rules support without losing table control

Lumen helps resolve common 5e combat steps while leaving choices with the GM and players. The workflow is meant to support play, not replace table judgment.

Spells, areas, and conditions

The VTT includes systems for spell targeting, area templates, condition tracking, concentration, damage types, saves, and field effects, giving 5e combat more structure than a plain shared map.

Built for groups, not just maps

Players can interact through character views while the GM controls the encounter. A live table view can show the party, turn order, critical rolls, and combat moments to the whole group.

Useful for online and in-person D&D

The same campaign can support remote play, hybrid play, or an in-person table with a shared display. That makes Lumen practical for groups that do not play the same way every week.

Why DMs compare Lumen

Combat tracking is connected

Initiative, HP, damage, conditions, targeting, and log feedback live in the same encounter workflow.

Rules support without autopilot

The GM keeps control while Lumen handles repetitive math and state tracking.

Good for real table formats

Remote, hybrid, and in-person groups can use the same campaign surface.

Lumen VTT is an independent virtual tabletop and is not affiliated with Wizards of the Coast or Dungeons & Dragons.