Lumen VTT

Animated combat VTT

Animated combat feedback for tabletop RPG sessions

Lumen VTT uses animation to make combat outcomes visible: spell areas, field effects, critical moments, damage, conditions, loot, and live session state can be shown to the table.

A product-derived preview of animated spell feedback, map state, and loot flow in Lumen VTT.

Animation with a purpose

The goal is not decoration. Animated feedback helps players understand what changed on the map, who was affected, and why an encounter state shifted.

Spells, zones, and table moments

Field effects and spell presentations make area-based actions easier to follow. Live overlays can bring turn order, critical rolls, and party moments onto a shared display.

Works with automation

Animation becomes more useful when it is connected to combat state. Lumen ties visual moments to the same systems that manage targeting, saves, damage, and conditions.

For groups that want presence

If your table wants the tactical clarity of a VTT and the energy of a shared screen, animated combat is one of Lumen's clearest differentiators.

Why DMs compare Lumen

Animation with a job

Visual feedback helps players understand what changed on the map.

Tied to combat state

The strongest visuals are connected to targeting, saves, damage, and conditions.

Built for shared screens

Animated table moments matter most when everyone can see them.