Lumen VTT

Automated D&D combat

Automated D&D combat that keeps the table moving

Lumen VTT focuses on the parts of D&D 5e combat that create the most bookkeeping: targeting, saves, damage, healing, conditions, initiative, movement, and spell effects.

A product-derived preview of Lumen VTT resolving D&D 5e combat flow with targeting, rolls, damage, and visible table feedback.

From action to result

The ideal combat flow is simple: choose an action, pick a target or area, resolve rolls and saves, apply outcomes, and show the table what happened. Lumen is built around that loop.

Rules state in one place

Combat tools connect HP, temporary HP, conditions, initiative, concentration, field zones, spell targeting, and damage application so the GM has fewer side notes to reconcile.

Useful automation, not autopilot

The GM still controls the session. Lumen aims to remove repetitive math and state tracking while preserving table decisions, rulings, and exceptions.

Why it matters for switchers

Many VTT searches come from GMs who are tired of manually running digital combat. This page gives those searchers a clear feature path into Lumen's strongest use case.

Why DMs compare Lumen

Action to result

Pick an action, choose a target or area, resolve outcomes, and show the table what happened.

GM stays in control

Automation reduces repeated work without removing table rulings.

Connected encounter state

Damage, healing, HP, conditions, and initiative stay tied to the encounter.

Lumen VTT is an independent virtual tabletop and is not affiliated with Wizards of the Coast or Dungeons & Dragons.