Lumen VTT

Automated D&D combat

Automated D&D combat that keeps the table moving

A product-derived preview of Lumen VTT resolving D&D 5e combat flow with targeting, rolls, damage, and visible table feedback.

Lumen VTT focuses on the parts of D&D 5e combat that create the most bookkeeping: targeting, saves, damage, healing, conditions, initiative, movement, and spell effects.

From action to result

The ideal combat flow is simple: choose an action, pick a target or area, resolve rolls and saves, apply outcomes, and show the table what happened. Lumen is built around that loop.

Rules state in one place

Combat tools connect HP, temporary HP, conditions, initiative, concentration, field zones, spell targeting, and damage application so the GM has fewer side notes to reconcile.

Useful automation, not autopilot

The GM still controls the session. Lumen aims to remove repetitive math and state tracking while preserving table decisions, rulings, and exceptions.

Why it matters for switchers

Many VTT searches come from GMs who are tired of manually running digital combat. This page gives those searchers a clear feature path into Lumen's strongest use case.

What to notice

Action to result

Pick an action, choose a target or area, resolve outcomes, and show the table what happened.

GM stays in control

Automation reduces repeated work without removing table rulings.

Connected encounter state

Damage, healing, HP, conditions, and initiative stay tied to the encounter.

The useful test is a real encounter, not another feature grid. Try the Lumen demo and see whether the table feels easier to run.

A D&D combat tracker connected to the map A D&D 5e VTT for combat-heavy sessions Animated combat feedback for tabletop RPG sessions Compare VTTs by how the whole D&D session actually runs

Lumen VTT is an independent virtual tabletop and is not affiliated with Wizards of the Coast or Dungeons & Dragons.