Action to result
Pick an action, choose a target or area, resolve outcomes, and show the table what happened.
Automated D&D combat
Lumen VTT focuses on the parts of D&D 5e combat that create the most bookkeeping: targeting, saves, damage, healing, conditions, initiative, movement, and spell effects.
The ideal combat flow is simple: choose an action, pick a target or area, resolve rolls and saves, apply outcomes, and show the table what happened. Lumen is built around that loop.
Combat tools connect HP, temporary HP, conditions, initiative, concentration, field zones, spell targeting, and damage application so the GM has fewer side notes to reconcile.
The GM still controls the session. Lumen aims to remove repetitive math and state tracking while preserving table decisions, rulings, and exceptions.
Many VTT searches come from GMs who are tired of manually running digital combat. This page gives those searchers a clear feature path into Lumen's strongest use case.
Pick an action, choose a target or area, resolve outcomes, and show the table what happened.
Automation reduces repeated work without removing table rulings.
Damage, healing, HP, conditions, and initiative stay tied to the encounter.
Lumen VTT is an independent virtual tabletop and is not affiliated with Wizards of the Coast or Dungeons & Dragons.