Music belongs to the scene
Audio cues can sit beside map and encounter context.
VTT with music
Music is strongest when it is part of the scene, not a separate tab the GM forgets during combat. Lumen keeps audio close to maps, encounters, and table-facing moments.
Music and ambience help a digital table feel present. They are especially useful when the same app also manages maps, encounter state, and table display.
A battle track is more useful when it sits near initiative, tokens, effects, and the scene map. Lumen's product direction keeps those surfaces connected.
Remote groups can share audio as part of the online session, while in-person groups can use the GM device and shared display as part of the table setup.
Test whether adding, starting, stopping, and changing tracks interrupts the GM during a real encounter. The best audio workflow is one the GM actually uses.
Audio cues can sit beside map and encounter context.
The GM can manage atmosphere without leaving the table workflow.
Roll20 also documents strong Jukebox audio; Lumen's angle is music plus focused 5e flow.