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VTT automation

Best VTT for D&D 5e automation in 2026: five options compared

A product-derived preview of Lumen VTT resolving D&D 5e combat flow with targeting, rolls, damage, and visible table feedback.

The best VTT for D&D 5e automation depends on how much setup you accept. Fantasy Grounds has the deepest built-in 5e automation in a desktop app that has been free to play since November 2025; Foundry VTT with Midi-QOL and related modules is the most customizable; and Lumen VTT, our own product, is the browser pick with rules automation and spell animations working out of the box. Roll20 and Owlbear Rodeo automate less: Roll20 relies on sheet rolls plus scripts for Pro and Elite subscribers, and Owlbear Rodeo on extensions.

In this guide, automation means the rules work a VTT does after someone declares an action: rolling the attack against armor class, asking the right creatures for a saving throw, applying damage with resistances, adding conditions that end on the right turn, and calling for a concentration save when a caster gets hit. We compared five tools on that work, on what it takes to set up, and on how easily the DM can overrule it. Lumen VTT is ours, so every competitor claim below comes from that tool's official pages, checked in October 2026.

Quick picks

  • Fantasy Grounds: Best for the deepest built-in D&D 5e automation in a free desktop app.
  • Foundry VTT: Best for DMs who want to tune every step of the automation with modules such as Midi-QOL.
  • Lumen VTT: Best for automated, animated 5e combat in the browser, with phone controls and no modules.
  • Roll20: Best for sheet-driven rolls on a familiar hosted platform, with scripts on paid plans.
  • Owlbear Rodeo: Best for light map play where the table handles the rules.

The options at a glance

Tool Best for Strengths Tradeoffs
Fantasy Grounds Deepest built-in 5e automation, on desktop Native 5e automation for attacks, saves, damage, concentration and conditions; Free app with no license or subscription since November 2025; Official D&D content available in its store Everyone installs the desktop app on a Windows, macOS or Linux computer; Official D&D books are paid add-ons on top of the free app
Foundry VTT Most customizable automation, built from modules Fine-grained, optional automation through Midi-QOL and DAE; Spell and attack animations through Automated Animations; One-time license and a very large module ecosystem Hosting, module setup and version upkeep are your job; Foundry's own guide warns that modules built for another version can fail or misbehave; Automation quality depends on which modules you pick and keep updated
Lumen VTT Browser automation and animation out of the box (our product) Attacks, saves, damage, conditions and concentration handled without setup; Animated spells tied to the rules result; Players on phones, with nothing to install or host The spell engine covers cantrips through 5th-level spells, so high-level play leaves more to the GM; D&D 5e (2014 rules) and homebrew only, with no module system to extend it
Roll20 Sheet rolls, plus scripts on paid plans Hosted browser platform many players already know; 5e sheet rolls with attack, damage and save details; One-click Mod script library on Pro and Elite Applying damage and tracking conditions stays manual without Mods; Mods need a Pro or Elite subscription on the game's creator
Owlbear Rodeo Light map play, with the rules at the table Fast, simple browser maps on desktop and mobile; Extensions for dice, initiative and more; Low setup for the GM and players No built-in D&D 5e rules engine; any automation comes from third-party extensions; Saves, damage and conditions are tracked by the table

The options compared

This is not a universal ranking for every table. It is a way to sort the major choices by how they feel during a real D&D session: setup load, player access, map flow, combat state, and what the GM still has to manage by hand.

Fantasy Grounds

Deepest built-in 5e automation, on desktop

Fantasy Grounds is the long-standing answer to the question of the most automated VTT for D&D 5e, and since November 8, 2025 the app itself is free to play, with no license, subscription or ads. Its D&D ruleset automates common character, combat, targeting, saving throw, damage, healing, concentration, condition and effect workflows natively, without third-party add-ons. The free app includes the D&D 5E ruleset with SRD libraries, and official D&D books are optional purchases from its store. Fantasy Grounds is an installed application for Windows, macOS and Linux, so the GM and every player install it on a computer before the first session.

Best fit: Native 5e automation for attacks, saves, damage, concentration and conditions, Free app with no license or subscription since November 2025, Official D&D content available in its store.

Tradeoff: Everyone installs the desktop app on a Windows, macOS or Linux computer, Official D&D books are paid add-ons on top of the free app.

Visit Fantasy Grounds

Foundry VTT

Most customizable automation, built from modules

Foundry VTT is a one-time $50 license that you host on your own machine, a server, or a paid host, and players join from a web browser. Its official dnd5e system, published by Wizards of the Coast, supplies the character sheets and roll requests; the deep automation most tables mean comes from community modules. Midi-QOL rolls attacks and damage, checks hits, rolls or prompts saving throws, applies damage with immunities, and adds and removes concentration, with almost every step optional. Dynamic Active Effects (DAE) extends Active Effects so spells and features can change stats and apply conditions, and Automated Animations attaches animations to attacks and other actions using the Sequencer module and JB2A assets. The result is the most adjustable automation on this list, as long as someone at the table enjoys configuring and maintaining it.

Best fit: Fine-grained, optional automation through Midi-QOL and DAE, Spell and attack animations through Automated Animations, One-time license and a very large module ecosystem.

Tradeoff: Hosting, module setup and version upkeep are your job; Foundry's own guide warns that modules built for another version can fail or misbehave, Automation quality depends on which modules you pick and keep updated.

Visit Foundry VTT

Lumen VTT

Browser automation and animation out of the box (our product)

Lumen VTT is our product, built around one idea: the rules and the spectacle should work the moment you open a room, in the browser, with no installs and no modules. It ships rules automation for 500+ spells, cantrips, feats, class features, and monster abilities, plus 800+ spell and ability animations that play the actual result on the battlemap. Players act from their phones. When a player casts Hold Person, Lumen asks for the Wisdom save, applies Paralyzed on a failure, repeats the save at the end of each of the target's turns, and tracks the caster's concentration. When a concentrating creature takes damage, the Constitution save goes to that player's phone or, for a monster, to the GM's queue. The free Lumen Core plan includes 6 rooms with no credit card.

Best fit: Attacks, saves, damage, conditions and concentration handled without setup, Animated spells tied to the rules result, Players on phones, with nothing to install or host.

Tradeoff: The spell engine covers cantrips through 5th-level spells, so high-level play leaves more to the GM, D&D 5e (2014 rules) and homebrew only, with no module system to extend it.

Open the Lumen demo

Roll20

Sheet rolls, plus scripts on paid plans

Roll20 is the hosted browser VTT many groups start on. Its D&D 5e character sheets post attacks, damage, spell details and save DCs to chat through roll templates, which removes most of the dice math. Moving those results onto tokens, such as subtracting hit points or marking conditions, stays with the GM unless the game uses Mod scripts, which Roll20 limits to Pro and Elite subscribers and the games they create. Mods install from a one-click script library and can move tokens, set status markers and roll dice, but each script is something the GM chooses, configures and keeps working.

Best fit: Hosted browser platform many players already know, 5e sheet rolls with attack, damage and save details, One-click Mod script library on Pro and Elite.

Tradeoff: Applying damage and tracking conditions stays manual without Mods, Mods need a Pro or Elite subscription on the game's creator.

Visit Roll20

Owlbear Rodeo

Light map play, with the rules at the table

Owlbear Rodeo is a clean, fast virtual tabletop that runs entirely in the browser on desktop and mobile, and players only need an account if they want to bring their own character token. Owlbear Rodeo does not try to run D&D rules. Dice, initiative and character tools come from extensions, including Owlbear Rodeo's own Dice extension and initiative tracker examples, so attacks, saves, damage and conditions are resolved by the table. That is a strength for groups who like physical dice and want the map out of the way, and a limit for anyone who came looking for automation.

Best fit: Fast, simple browser maps on desktop and mobile, Extensions for dice, initiative and more, Low setup for the GM and players.

Tradeoff: No built-in D&D 5e rules engine; any automation comes from third-party extensions, Saves, damage and conditions are tracked by the table.

Visit Owlbear Rodeo

When Lumen is not the right fit

Lumen is the wrong pick in four cases. If your table has moved to the revised 2024 books, Lumen will not follow: we support D&D 5e (2014 rules) and homebrew, while the Fantasy Grounds D&D catalog covers both the 2014 and the 2024-era material. If you play Pathfinder or other systems, Fantasy Grounds and Foundry VTT support far more of them. If you want an installed app that runs on your own machine, Fantasy Grounds or a self-hosted Foundry server fits better than a browser VTT that needs an internet connection. And if you enjoy extending a VTT with community modules or your own scripts, Foundry is built for that; Lumen has no module system.

Questions to ask before switching

What should a VTT automate in D&D 5e combat?

A good D&D 5e automation setup handles five jobs: attack rolls against armor class, saving throws against the caster's DC, damage with resistances and immunities, conditions that end on the right turn, and concentration saves when a caster takes damage. Fantasy Grounds lists attack, saving throw, damage, concentration and condition workflows as native. Foundry VTT covers them with the dnd5e system plus Midi-QOL and DAE. Lumen VTT handles them built in for the spells and features it automates. Rulings on unusual situations should stay with the DM in every tool.

Does automation slow down play?

Automation speeds up play once it is set up, because nobody adds dice or looks up save DCs mid-fight. The slowdowns come from setup and from prompts. Fantasy Grounds asks everyone to install an app, Foundry asks the GM to choose, configure and update modules, and Roll20 scripts need a paid plan and upkeep. Every save prompt is also a moment the table waits. In Lumen, players answer their own saves on their phones while the GM resolves the monsters, which keeps a fight moving as long as phones stay at hand.

Can the DM override automated results?

Yes, and it is worth checking how easily before you pick a tool. Midi-QOL makes almost every automation step optional, so a Foundry GM can switch off whatever the table dislikes. In Lumen, the GM can adjust hit points, add effects and remove conditions from the initiative tracker at any time. A campaign can also switch its Rules mode to Manual (no automation) for tables where the GM runs every turn: the GM then picks spells only for their animations, asks for rolls, and enters damage by hand.

Which VTT tracks concentration and conditions automatically?

Fantasy Grounds, Foundry VTT with Midi-QOL, and Lumen VTT all do. Fantasy Grounds lists concentration, condition and effect workflows in its native D&D automation. In Foundry, Midi-QOL applies and removes concentration, and DAE applies conditions through Active Effects. Lumen calls for the Constitution save when a concentrating creature takes damage, ends conditions such as Paralyzed when a repeat save succeeds, and shows active conditions in the initiative tracker. Roll20 and Owlbear Rodeo leave both to the table unless you add scripts or extensions.

Do you need modules to automate D&D 5e?

Only on some platforms. Foundry VTT's deepest 5e automation comes from community modules such as Midi-QOL, DAE and Automated Animations. Roll20 needs Mod scripts, which require a Pro or Elite subscriber, for anything beyond sheet rolls. Owlbear Rodeo adds dice and initiative through extensions. Fantasy Grounds and Lumen VTT build their automation into the product, so there are no add-ons to choose, match to a version, or update before a session.

D&D 5e spell automation in a VTT: what should actually be automated? Automated D&D combat that keeps the table moving The 5 best Foundry VTT alternatives for D&D 5e groups in 2026 The 5 best Roll20 alternatives for D&D 5e groups in 2026 A D&D VTT without modules: when out-of-the-box matters more than endless setup Compare VTTs by how the whole D&D session actually runs Lumen VTT blog

Sources and notes

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Lumen VTT is an independent product and is not affiliated with Fantasy Grounds, Foundry VTT, Roll20, Owlbear Rodeo, Wizards of the Coast, Dungeons & Dragons, or any referenced trademark owner. This guide is written to help groups compare workflow fit.