Potion of Greater Healing

A rich red draught that glimmers when it is shaken. Drink it and 4d4+4 hit points come back.

The standard second-tier healing potion, statted and ready to drop into a shop shelf, a chest, or a dead man's belt. 4d4+4 hit points on a drink. Half a pound, 150 gp, no attunement. The vial is small glass and the liquid holds a faint inner light when it is disturbed — worth a line of description the first time a party finds one in the dark.